Filed under Games

Gaming in 2014

Gaming is something the Smithsonian is just getting into with the new games coming out of SSEC and the new gaming listserv and meet-ups. I am hopeful that there will be more exciting things to come for the future of gaming at the Smithsonian. In that line of thought, let’s look at what others think is in … Continue reading

Research in Action

A guest post from Francine Clément, who writes about museums and technologies at Thot cursus, an online magazine dedicated to digital culture and learning. Also a professor in the Museum Techniques department at College Montmorency (Quebec), she will be coming to DC to conduct the next part of a research about development, production and management … Continue reading

Evaluating Value

Evaluating Value

[Word Cloud of Survey Responses: “How would you describe this game to friends or family members?”, http://www.wordle.net%5D We have been running a module version of the “Ghosts of a Chance” Alternate Reality Game since December 2008. More than 900 children, teens, and adults have played. They look like they are having a good time, they … Continue reading

Brainstorming a Federal Alternate Reality Game

Brainstorming a Federal Alternate Reality Game

I’d like to invite Government Web practitioners (educators, marketers, and content developers, and leaders) to attend an informal workshop/brainstorming session to explore the idea of producing a Federal multi-agency Alternative Reality Game (ARG). The general idea of a multi-agency ARG would be to use game play as a way of engaging citizens in an exploration … Continue reading

Creating a Dialogue

A significant message to come out of the Smithsonian 2.0 discussions was the need to facilitate a dialogue between our staff and our visitors, both on-line and on site. At the Luce Foundation Center at the American Art Museum, we think we’re already pretty good at that. People can comment on our Web site and … Continue reading

Idea Overload!

Idea Overload!

My head still reeling from everything that Bran Ferren had to say, we had to run immediately into the Discovery Theater to present at the Web and New Media Fair. I was presenting on “Ghosts of a Chance,” the Alternate Reality Game (ARG) that the American Art Museum ran last year. Condensing the concept/story/planning/goals/results into … Continue reading